New drops (work in progress)

Discussion in 'Suggestions' started by SubZero, Apr 4, 2018.

  1. DeathGun

    DeathGun Newbie

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    I agree almost on everything: D zelnaris is really WOW also because already at +5 with the 5/5 lap and transcend at 6/7 has 18k of dps (from temper) + 3k basic hahaha stuff that at +10 you'll surely come at 22-25k dps (from temper), only the bracket that is the example taken by our friend Ruyran would be enough to eliminate 50-60% of the competition in the server, which he is one of the few who already have a zelnaris; ) So you can not complain because now he can point already to make the set jewerly and set bloodness, while we as we can say "common mortals" we still have to craft the weapon and hope that there is the crafta xD

    Ps. a perfect Temain staff and upped in all from 10k of dps.
     
  2. tankyObelisk

    tankyObelisk Newbie

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    DeathGun, you are clueless somehow. +10 Zelnaris has 70k+ mag/phys attack, not just 25k blunt dps, when maxed out temain right now is around 13-16k attack or 10k+ blunt dps depending on class, reverse and awakening level. Fear that day when mythical gear gets blessed 30%, 50% and 100% stones and weapon awakening in the future.
    Btw, i would love to farm reverse stones and zelnaris marks in some another way rather than just dailies for marks and rare drop stones in RRB.
    In summary, more 180/190+ heroic stones, 250 stones, L65 surpassing stones, higher or changed drop/reverse temper rate for reverse and more salant stones for bloodless crafting, only possible 1 per day in stygaea quest, the other one in rrb is impossible right now, nobody got further than lucid elfer, let alone killed cursed skill captain.
     
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  3. WhiteBerry

    WhiteBerry Active Member

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    I'd like to provide my opinion as well. I'll post twice, one post covering the reasoning and addressing some of the points earlier, and one post providing a clear summary of what I think should be implemented.

    Firstly, let's clear up some misconceptions:

    @Antonis @DeathGun
    Zelnaris is still god-tier and the comparison between +25 maxed out Temain and +10 Zelnaris (though that isn't possible for now) would let you know that.
    The same thing goes for the Zelnaris accessories. Have you seen the stats on the jewl? 15% cast time, 32% is max hp roll, 4 stats instead of 3 AND the 25% overall attack
    Zelnaris was meant to still be godly. Not just for lvl 60. Temain doesn't stand a chance.

    We definitely need more Legendary Seal Stones, yes.
    We don't need more +5 extractors. Jeranin, RRB, and in general, +5ing is easy with gold coins and a bit of gold.​

    I'd like to disagree with the thought of crafting Ellora. I think it's become obsolete, the mats for crafting aren't easily obtainable anymore, and they drop so frequently that it's only a matter of time before you get enough items to 6/6 your Ellora item. Not only that, IF the transcendence rate is increased then the entire concept can be thrown out of the window.
    I think that the RATE of Reversing should be increased rather than the amount of stones received or adding them as a rare drop/increasing drop rate. It would also benefit those who receive Reverse Stones from logging in and not just grinders.

    The Lvl.55 surpassing stones can stay for 200g, however if people are still complaining then the price can be slashed down to 100g. We don't need them dropping because most people will not use them anymore and these are UNTRADABLE, UNSELLABLE.
    Zelnaris Marks, well, as Ruyran pointed out you will receive more marks for crafting the Zelnaris gear than the required Zelnaris Soul Stones for the same item.

    As for the tempering stone topic, I agree with you in as much as I think we need 180 Jewl and Heroic Stones dropping from 50s at a 50% rate (hehe). I suppose 190 and 200 Heroics could be added as a rare/very rare drop to Tomb Legendary (seems fitting since it's the Lvl 65 dungeon).

    @Ruyran I think McBain coins are too grindy compared to getting a good party for RRB. RRB gives a lot more than Zelnaris related items and the grind for McBain coins isn't remotely enjoyable. Like, at all. Maybe the McBain coins required could be sliiightly decreased or added to the world bosses as you suggested, though I still think that people who won't PvP... well, they won't PvP. I don't see the point in Alsas simple recipes but I suppose they serve some purpose within the game. I wouldn't mind if they were completely removed at this stage but that's just me. I think Zelnaris Soul Stones should have a (slightly) increased drop rate since the nature of the small server results in the lack of farm runs, even if people are running. Agreed with having Mythical Tempering Stones drop rate increase. I think that people who get Zelnaris should be able to take it to +3 without waiting a long time for RNJesus since it will be comparable to Temain at extremely low tempers. Hence, I'd request for a SIGNIFICANT increase in the Mythical Tempering Stone drop rate to the extent that people could luckily drop it, put it on the Auction House and make huge profits. It should be a part of the game's economy. I think what you said about the Card Buff is interesting and only the tip of the iceberg. I'd like to take it one step further and say that the ENTIRE event should be brought back as a permanent event. This would reduce the disparity between old players and new players, provide some great pets, allow people to build drop set and temper sets, etc. It would help NA a lot too.

    Superior Taming Orb and Elixirs should drop more frequently, but not in insane quantities as you have to bear in mind that Antares is going to be the end-game seal for the next 6-9 months (minimum).

    I think that EFF drops should be revamped, other stuff should drop from there AND you should pretty much always get a Temain (succession) recipe in L5 party of 6.
    Temain (succession) recipes should also be added to Tomb Legendary with the more or less the same drop percentage as in EFF Legendary.
     
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  4. WhiteBerry

    WhiteBerry Active Member

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    Summary:

    40 Legendary Dungeons:
    • Legendary Seal Stones. Always 1 per run.
    • Reverse Stone OR Redeemer at a 7.5% rate
    • Relic Identification Tool at a 50% chance
    50 Legendary Dungeons:
    • Legendary Seal Stones. Always 1 per run.
    • Lvl 180 Jewl and Heroic Stones at a 50% rate in L5 50
    • Lvl 190 Jewl and Heroic Stones at a 10% rate in L5 50
    • Reverse Stone OR Redeemer at a 7.5% rate
    • Relic Identification Tool at a 100% chance
    60 Legendary Dungeons:
    • Same amount of Alsas Bless as 1 x L40. It should be an additional source of Alsas' Bless
    • +5, +6 extractors as semi-rare drops, +7 with a 5% chance
    • Temain Succession Recipes as a rare drop (drop rate increased to 10%)
    • Alsas Succession Recipes as a semi-rare drop (drop rate 20%) Not sure if this already exists.
    Tomb of the Wyrm:
    • Temain Succession Recipes as a rare drop (people will actually run it then)
    • Lvl 190 Jewl and Heroic Stones at a 20% rate in L5
    • Lvl 200 Jewl and Heroic Stones at a 2.5% rate in L5
    • Superior Familiar Orb/Elixir amount dropped increase
    • Temain equipment crafting mats drop rate increase (or amount, rather)
    • Turiman Legendary marks drop rate increased
    RRB:
    • Mythical Tempering Stone drop rate increase
    • Increase the Zelnaris' Soul Stones drop rate slightly to reduce need for heavy farm runs. (25% increase?)
    • Blessed Heroic Stones drop rate increase
    • Turiman Legendary marks from bosses as a very rare drop varying from 2-10%
    Others:
    • 55 surpassing stone -> reduce to 100g and/or rate of transcendence increased.
    • Less McBain coins required for everything
    • Relic Identification needs a heavy increase especially +3 to +4 lines
    • Rate of Reversing needs heavy increase. Especially +3 -> 4 and +4 -> +5

    Last request:

    PLEASE BRING BACK SUMMER CARD EVENT AS PERMANENT EVENT.
    It was really unfair to others who missed the chance of easily getting full spice and sugar sets, as well as the best pet, Fox+. If not, at least NA could use it
     
    Last edited: Apr 12, 2018
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  5. iKriZ

    iKriZ Newbie

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    1. Legendary Seal Stones
    Its really hard to get some.
    2. Sealed Familiar from Dungeons
    Please add back these or increase +5 Extractor Drop rate. I use these to +5 Tamper other familiars and seal it, it was very useful because getting +5 Extractor is hard for new players.
    3. 180 Heroic Tampering stones in L50 Dungeons
    So far i got 1 from FK and the drop chance is very low.
    4. Legendary Dismantling Tool
    Can't get enough from Braghin Mine, adding chance to drop in Dungeons is good.
    5. Blessed Elite & Heroic Stones

    6. Reverse Stones

    7. Legendary Honing Stones
    Never seen those​
     
  6. Blank

    Blank Newbie

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    I think that the most important thing is to increase the drop rate of Legendary seal stones,Reverse tampering stones,180 and above heroic tampering stone's and honing stone's.(in level50 and above legendary dungeons)
    And also need to increase the drop rate in EFF,TOS legendarys.(didn't get any good stuff even in L5 in the current drop rate system)
     

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